![]() ![]() ![]() ![]() So this could be the recommended workflow to export dforce strands. Nevertheless using the "tube" type works fine and is much faster, I mean a lot, and also doesn't require the HD uvs to be exported. If we use tessellation = 2 then we also need to export the HD uvs to use the "sheet" hair type in blender.Don't know if this is a bug or a limitation for some reason. If we use tessellation = 1 for polylines then nothing is exported for the dforce HD hair.If we don't know what material to assign then it would be better to use a default hair material instead. It seems copied from the body in some way. The imported hair material makes no sense, both for the base and HD hair.Just a few notes please let us know what you think. Thomas you got it commit f6b0750 works great here. ![]()
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